Cinema 4d bodypaint 3d11/10/2023 ![]() BPSetupWizardWithParameters ( doc, settings, objects, material ) ¶ Multi ( bool) – True for multi channel painting, False for single channel painting.Įnable ( bool) – True to activate the paint channel, False to deactivate the paint channel.Ĭ4d.modules.bodypaint. The specular color channel of a material. PainterActivateChannel ( channel, multi, enable ) ¶Īctivation/deactivation of paint channels. ![]() GetUVSeams ( object ) ¶Ĭ4d.modules.bodypaint. Updates the mesh based on the UVW result of interactive unwrapping.Ĭ4d.2(object, checkUVSettings)Ĭ4d.(points, pointCount. Deprecated since version R15: Use 2() (obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Ĭ4d.(texpath)Ĭ4d.(channel, multi, enable)Īctivation/deactivation of paint channels.Ĭ4d.(doc, settings, objects.
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